02.21.2005
We've ditched last year's project because we were waiting on a lot of art. This year it's
been a different story. We had to ditch our scaled down version for reasons of lack of progress.
So we're going to re-tool something we already have. That thing being the Java applet Ducks Vs.
Hunters game that Patrick built.
We are also going to be looking more at tools and less at projects. We should be seeing what's out
there and how to use it more than working on projects.
9.13.2003
We made some headway toward getting a group project together this last Saturday.
Here's the break down of what was given scrutiny:
Game Engines:
Game Types:
Game Elements:
     Due to time constraints we had to narrow this down.
     We toyed with several different game concepts, and came up with an original game.
     The game is a Ducks vs. Hunters game (Title: Ducks vs. Hunters ????).
     The basic idea behind the game is that the player controls a duck. The duck wears some kind of exoskeleton, which gives the duck weapons to use against the hunters. The duck then attacks the hunters while attempting to get the the flock south for the winter. The game would span several areas that the player could choose to go to. To win the game the player would have to successfully get the flock south for the winter.
12.01.2003
We have made some progress getting the project nailed down.
We have gotten the engines under scrutiny reduced to two, Unreal and Dungeon Siege.
In addition we have already picked a project that involves ducks fighting hunters. For further information beyond what's here check out the Ducks vs. Hunters
Additions and suggestions for the game have been made as of the last meeting and they are as follows:
| Created by: Jesse Sharp
Updated on: 02.21.2005 |